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Magicavoxel dungeon
Magicavoxel dungeon








magicavoxel dungeon
  1. #Magicavoxel dungeon how to
  2. #Magicavoxel dungeon code
  3. #Magicavoxel dungeon free

Run the game from within Roblox! If you did everything exactly right and there are no unforseen problems with your setup it should work!

#Magicavoxel dungeon code

( ) The TL DR is that you open the dungeonlife folder in VS Code and should then be able to use Rojo to transfer the files into Roblox.

#Magicavoxel dungeon how to

How to use Rojo is beyond the scope of this article. The place won't do anything by itself you still need to build the source and suck it in with Rojo. Give me credit! Configure your place and in your description put: "Made with Dungeon Life by Jamie Fristrom: " Go to Game Settings and enable Studio API Access. Now you need the Roblox place to actually put this code! Open the rbxl/DungeonLifeOpenTemplate.rbxlx in Roblox and publish it. From a dos command line clone dungeon life:

magicavoxel dungeon

Once you've got those things, you're ready to start. You'll want to use VS Code for your text editor. You'll need NodeJS if you don't already have it. Some of these instructions are adapted from (.

magicavoxel dungeon

(git-lfs is needed for the RBLX and other large files.) buildingĪnyways, here's how to build for the first time. If you clone, it should prompt you to set git-lfs up automatically. You must clone, you can't download, because Dungeon Life uses git-lfs.

#Magicavoxel dungeon free

Feel free to ask why!Ī good place to ask would be on the Discord ( which requires a Roblox username) or Twitter (. So here goes.Īnd that said, there's more here I'm proud of than embarrassed of-at least half of it is in Typescript, it has a nice suite of automated tests that have saved my bacon multiple times, for the most part it is data driven, and it generally avoids stateful things when not necessary (the mob AI for example)-so if you see something you don't like chances are I did it that way for a reason. The second most embarrassing part is that I switched to typescript partway through but it is still half in Lua.īut! I want to give back to the community, I want people to be able to do what they want with Dungeon Life, and I'm hoping that just maybe someone will make some cool stuff that they'll share back. For me, the most embarrassing part are the Hero and Monster classes themselves there is a lot of duplicate code in there. My main excuse for the state it's in is that building up tech debt is a good idea for indies who don't know how long they're going to stick with a project, because it's a debt you probably never have to pay back. Let me get this out of the way: I'm embarrassed to let people look at this code. I'm alsoa member of the TORTOR collective, an awesome group of artist that make free assets just like me.Here's everything you need to build and run your own shard of Dungeon Life ( )! I'm Max Parata, a voxel artist, 3D artist and game developper. I've also included a collection of MORE than 200 ISOMETRIC SPRITES for your 2D games!Įxtra Props PBR Maps ISOMETRIC Props SpritesĪll this Extra Content is available for every donations from 9$.

magicavoxel dungeon

In the Extra Content, every objects are SEPARATED, and MODULAR.Ĭompared to the standard content where everything is merged into one object. To thank all the people that support me by making a Donation, I reward them with an EXCLUSIVE PACK containing +200 EXTRA CONTENT. My name (Max Parata) in your credits would be highly appreciated ) You can use it for any kind of project that you have (commercial or not) : game, movies, sceneries, 3D printing etc. Donators will be rewarded with +200 Extra Content!










Magicavoxel dungeon